mtg modern horizons 3 commander deck - Cemetery in Full Swing - Magic The Gathering | Magic the Gathering Modern Horizons 3 Commander Deck
Description
Loyal Apprentice Loyal Apprentice | Illustration by Joe Slucher Commander (1) Creature (26) Spear Spewer Reckless Fireweaver Sunshot Militia Thermo-Alchemist Brimstone Trebuchet Embraal Gear-Smasher Ingenious Artillerist Lobber Crew Molten Gatekeeper Penregon Strongbull Spireside Infiltrator Storm Caller Unruly Catapult Witty Roastmaster Crimson Fleet Commodore Stirring Bard Gorehorn Minotaurs Staunch Throneguard Arcbound Slasher Kuldotha Ringleader Panicked Altisaur Pyroclastic Hellion Tiamat's Fanatics Oliphaunt Rapacious One Bone Pit Brute Sorcery (3) Kaervek's Torch Lava Burst Flame Rift Instant (18) Dynacharge Galvanic Blast Lightning Bolt Skred Heartfire Improvised Club Incinerate Ambitious Assault Burn Bright Gnawing Crescendo Outlaws' Fury Pack Attack Path of Anger's Flame Trumpet Blast Volatile Claws Welding Sparks Farideh's Fireball Fireblast Enchantment (11) Dragon Mantle Sticky Fingers Bravado Impact Tremors Madcap Skills Makeshift Munitions Granite Grip Lightning Talons Raid Bombardment Shiny Impetus Claws of Valakut Artifact (6) Darksteel Citadel Great Furnace Prying Blade Beamtown Beatstick Goldvein Pick Javelin of Lightning Land (35) Most of the time, its best to run more than one color to have greater flexibility in what you can do with a given commander

Id say thats not a very exciting gameplan, but its perfect for new players if theyre just getting their Commander toes wet

I wont just be highlighting cards that are good in group hug decks, but rather cards that were designed with the express purpose of helping other players in some way

It also can be used as an event when it's cast, which can be fun, and it's the best way to draw cards in Blue for fun
