playing cards from exile mtg Rules Text: all, 147 A single individual card from the Magic I don't get why play
Description
Rule 2: Color Identity Restrictions You cannot include any card in your 99-card library that contains a colored mana symbol not found on your chosen Commander

Was it fun to get to design your own takes on famous Lord of the Rings weapons or artifacts like The One Ring in addition to their wielders

How about a card that takes the 15-20 power you've accumulated on board, jumps it all into the air, and doubles your damage output closer to 30-40 damage instead
So, turn-4 Cerberus followed by turn-5 Time Warp is possible