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Description
Tanazir Quandrix Besides being a 4/4 flier for 5 mana and a possible Simic commander, Tanazir Quandrix doubles the number of +1/+1 counters on a creature when it enters the battlefield

The Mono-Color Town Cycle Ishgard, the Holy See Jidoor, Aristocratic Capital Midgar, City of Mako Lindblum, Industrial Regency Zanarkand, Ancient Metropolis All of these town lands have an adventure tied into them

Caged Sun, Extraplanar Lens, etc.) + at least six lands = infinite mana Palinchron + Phantasmal Image = infinite mana High Market + Nim Deathmantle + Palinchron /Diamond Valley = infinite mana, infinite life, and infinite gravestorm Contagion Engine + Filigree Sages + Magistrate's Scepter = infinite turns Knowledge Pool + Teferi, Mage of Zhalfir = lockdown (opponents can't cast spells from hand) Arcane Laboratory + Erayo, Soratami Ascendant flipped = opponents can't cast spells March of the Machines/Karn's Touch/Animate Artifact/Tezzeret the Seeker /Toymaker + Voltaic Construct + any artifact with CMC one or more that taps for more than 2 = infinite mana Academy Researchers + Fool's Demise + sac outlet = infinite sacrifices Umbral Mantle/Lightning Greaves/Shuko + Cephalid Aristocrat/Cephalid Illusionist = infinite self-mill Tunnel Vision + Vendilion Clique /Spell Crumple/Hinder/Proteus Staff + a creature owned by an opponent + know the top card of your opponent's library and they scry it away = mill target player's library Homarid Spawning Bed + Nim Deathmantle + Palinchron = infinite tokens Isochron Scepter with Mystical Tutor + Beacon of Tomorrows = infinite turns Amulet of Vigor + Patron of the Moon + Storm Cauldron = infinite mana/landfall Amulet of Vigor + Ghost Town + Patron of the Moon = infinite landfall during opponent's turns Amulet of Vigor + Meloku the Clouded Mirror + Patron of the Moon + 2 land = infinite tokens/landfall Krark-Clan Ironworks + March of the Machines + Salvaging Station + any 1 drop non-creature artifact = infinite colorless mana

Battles seem to be designed on similar principles to the original Planeswalkers mid-game objectives that add a strong sense of narrative to gameplay while also giving deck builders another reason to prioritize creature combat and board control
